//==============================================================================
// Hoplite_Anim.txt
//==============================================================================

import Greek_Large_Shield_anim.txt

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Standard
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Copper
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Iron
         }
      }
   }
}

//==============================================================================
define Poison
{
   TechLogic none/Relic Obsidian Spear of Disease
   set hotspot
   {
      version
      {
         Visualnone jimmy
      }
   }   
   set hotspot
   {
      version
      {
         Visualparticle sfx a poison weapon
      }
   }
}

//==============================================================================
define Spear
{
   SetSelector
   {      
     TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
     set hotspot
     {
        version
        {
           Visual Attachments A Spear Standard
		   connect ATTACHPOINT Poison hotspot
        }
     }
     set hotspot
     {
        version
        {
           Visual Attachments A Spear Copper
		   connect ATTACHPOINT Poison hotspot
        }
     }
     set hotspot
     {
        version
        {
           Visual Attachments A Spear Bronze
		   connect ATTACHPOINT Poison hotspot
        }
     }
     set hotspot
     {
        version
        {
           Visual Attachments A Spear Iron
		   connect ATTACHPOINT Poison hotspot
        }
     }
  }
}

//==============================================================================
define poisonspit
{
   TechLogic none/Relic Obsidian Spear of Disease
   set hotspot
   {
      version
      {
         Visualnone jimmy
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle sfx a poison spit
      }
   }
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_BoredA
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_BoredA
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_BoredA
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_BoredA
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Hop_idleA
				}
			}
		}
	}
}


//==============================================================================
anim Idle
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_IdleA
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_IdleA
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_IdleA
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_IdleA
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Hop_idleA
				}
			}
		}
	}
}


//==============================================================================
anim run
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.00 true   
            tag FootstepRight 0.50 true
			tag SpecificSoundSet 0.00 false SoldierMarching checkVisible
			tag SpecificSoundSet 0.50 false SoldierMarching checkVisible
//-- end auto generated section
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.00 true   
            tag FootstepRight 0.50 true
			tag SpecificSoundSet 0.00 false SoldierMarching checkVisible
			tag SpecificSoundSet 0.50 false SoldierMarching checkVisible
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.00 true   
            tag FootstepRight 0.50 true
			tag SpecificSoundSet 0.00 false SoldierMarching checkVisible
			tag SpecificSoundSet 0.50 false SoldierMarching checkVisible
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.00 true   
            tag FootstepRight 0.50 true
			tag SpecificSoundSet 0.00 false SoldierMarching checkVisible
			tag SpecificSoundSet 0.50 false SoldierMarching checkVisible
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true
			   tag SpecificSoundSet 0.00 false SoldierMarching checkVisible
			   tag SpecificSoundSet 0.50 false SoldierMarching checkVisible
//-- end auto generated section
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true
			   tag SpecificSoundSet 0.00 false SoldierMarching checkVisible
			   tag SpecificSoundSet 0.50 false SoldierMarching checkVisible
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true
			   tag SpecificSoundSet 0.00 false SoldierMarching checkVisible
			   tag SpecificSoundSet 0.50 false SoldierMarching checkVisible
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true
			   tag SpecificSoundSet 0.00 false SoldierMarching checkVisible
			   tag SpecificSoundSet 0.50 false SoldierMarching checkVisible
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Hop_WalkA
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry G Hoplite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.51 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry G Hoplite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.51 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry G Hoplite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.51 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry G Hoplite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.51 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Hop_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.61 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				}
			}
		}
	}
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_DeathA
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_FlailA
				tag SpecificSoundSet 0.25 false MaleFlail checkVisible				
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_FlailA
				tag SpecificSoundSet 0.25 false MaleFlail checkVisible				
				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_FlailA
				tag SpecificSoundSet 0.25 false MaleFlail checkVisible				
				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_FlailA
				tag SpecificSoundSet 0.25 false MaleFlail checkVisible				
				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
		set hotspot
      {
         name Hop_08SirTheTroj
         version
         {
            VisualGranny Hop_08SirTheTroj
         }
      }
		set hotspot
      {
         name Hop_aomx07lookaround
         version
         {
            VisualGranny Hop_aomx07lookaround
         }
      }
		set hotspot
      {
         name Hop_x03TheAtlanteans
         version
         {
            VisualGranny Hop_x03TheAtlanteans
         }
      }
		set hotspot
      {
         name Hop_x03Theywere
         version
         {
            VisualGranny Hop_x03Theywere
         }
      }
		set hotspot
      {
         name Hop_x03believe
         version
         {
            VisualGranny Hop_x03believe
         }
      }
   }
}

//==============================================================================
anim WhirlwindAttack
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.49 false PoisonSpit checkVisible
//-- end auto generated section
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN poisonspit hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.49 false PoisonSpit checkVisible
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN poisonspit hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.49 false PoisonSpit checkVisible
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN poisonspit hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true
			   tag SpecificSoundSet 0.49 false PoisonSpit checkVisible
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN poisonspit hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Hop_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.61 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				}
			}
		}
	}
}